> For the complete documentation index, see [llms.txt](https://docs.roclassic-sea.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.roclassic-sea.com/custom/refine.md).

# Refine Rates

#### *Success Rates, Break Chances & Mechanics*

This guide provides a **complete breakdown of the refinement system**, including success rates, break chances, and strategic tips to help you refine safely and efficiently.

### 🗡️ Weapon Level 1

<table><thead><tr><th>Refine</th><th>Cost</th><th>🟨 Success</th><th width="132">🟨 Break</th></tr></thead><tbody><tr><td>+1</td><td>5,000z</td><td>95%</td><td>5%</td></tr><tr><td>+2</td><td>5,000z</td><td>90%</td><td>10%</td></tr><tr><td>+3</td><td>8,000z</td><td>85%</td><td>15%</td></tr><tr><td>+4</td><td>8,000z</td><td>80%</td><td>20%</td></tr><tr><td>+5</td><td>10,000z</td><td>70%</td><td>25%</td></tr><tr><td>+6</td><td>10,000z</td><td>60%</td><td>30%</td></tr><tr><td>+7</td><td>10,000z</td><td>40%</td><td>50%</td></tr><tr><td>+8</td><td>15,000z</td><td>30%</td><td>60%</td></tr><tr><td>+9</td><td>15,000z</td><td>20%</td><td>70%</td></tr><tr><td>+10</td><td>15,000z</td><td>15%</td><td>100%</td></tr></tbody></table>

### 🗡️ Weapon Level 2

| Refine | Cost    | 🟨 Success | 🟨 Break |
| ------ | ------- | ---------- | -------- |
| +1     | 5,000z  | 90%        | 5%       |
| +2     | 5,000z  | 85%        | 10%      |
| +3     | 8,000z  | 80%        | 15%      |
| +4     | 8,000z  | 70%        | 20%      |
| +5     | 10,000z | 60%        | 25%      |
| +6     | 10,000z | 40%        | 30%      |
| +7     | 15,000z | 40%        | 50%      |
| +8     | 15,000z | 30%        | 60%      |
| +9     | 20,000z | 20%        | 70%      |
| +10    | 20,000z | 10%        | 100%     |

### 🗡️ Weapon Level 3

| Refine | Cost    | 🟨 Success | 🟨 Break |
| ------ | ------- | ---------- | -------- |
| +1     | 10,000z | 85%        | 10%      |
| +2     | 10,000z | 80%        | 15%      |
| +3     | 15,000z | 70%        | 20%      |
| +4     | 15,000z | 60%        | 25%      |
| +5     | 20,000z | 40%        | 30%      |
| +6     | 20,000z | 30%        | 50%      |
| +7     | 20,000z | 30%        | 60%      |
| +8     | 25,000z | 20%        | 70%      |
| +9     | 25,000z | 10%        | 90%      |
| +10    | 25,000z | 9%         | 100%     |

### 🗡️ Weapon Level 4

| Refine | Cost    | 🟨 Success | 🟨 Break |
| ------ | ------- | ---------- | -------- |
| +1     | 10,000z | 80%        | 5%       |
| +2     | 10,000z | 70%        | 15%      |
| +3     | 15,000z | 60%        | 25%      |
| +4     | 15,000z | 40%        | 40%      |
| +5     | 20,000z | 40%        | 60%      |
| +6     | 20,000z | 30%        | 70%      |
| +7     | 20,000z | 20%        | 80%      |
| +8     | 25,000z | 10%        | 90%      |
| +9     | 25,000z | 9%         | 100%     |
| +10    | 25,000z | 5%         | 100%     |

### 🛡️ Armor Refinement

| Refine | Cost    | 🟨 Success | 🟨 Break |
| ------ | ------- | ---------- | -------- |
| +1     | 10,000z | 80%        | 5%       |
| +2     | 10,000z | 70%        | 15%      |
| +3     | 15,000z | 60%        | 25%      |
| +4     | 20,000z | 40%        | 40%      |
| +5     | 30,000z | 40%        | 60%      |
| +6     | 30,000z | 30%        | 70%      |
| +7     | 30,000z | 20%        | 80%      |
| +8     | 30,000z | 10%        | 90%      |
| +9     | 40,000z | 9%         | 100%     |
| +10    | 40,000z | 5%         | 100%     |

### 🔧 Mechanics Explanation

#### 📌 How Breaking Works

> Example: **Armor Refine +0 → +1**

* ✅ Success Rate: **80%**
* ❌ Failure Chance: **20% total**
* 💥 Break Chance: **5% (within failure)**


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